The report on the video game market offers a comprehensive analysis by platform (mobile devices, consoles, and computing devices) and geography (APAC, North America, Europe, South America, and Middle East and Africa)
NEW YORK, Sept. 29, 2022 /PRNewswire/ — The global video game market has been categorized as a part of the global leisure products industry within the global household durables market. The parent market, the global leisure products market, covers a variety of categories, such as musical instruments, sports equipment, recreational vehicles, camping equipment, bicycles, toys, and other consumer-oriented games. The market will be driven by factors such as growing memberships in health and fitness clubs, an increase in awareness about the benefits of a healthy lifestyle, a rising number of dual-income households, and strong growth in online sales. However, some of the key issues faced by the global leisure products market include the threat from counterfeit products, stringent regulatory compliances for toy manufacturers, and increased trade barriers.
Technavio has announced its latest market research report titled Global Video Game Market 2022-2026
The video game market size is expected to grow by USD 73.62 billion from 2021 to 2026. In addition, the growth momentum of the market will accelerate at a CAGR of 7.59% during the forecast period, according to Technavio.
Technavio provides a comprehensive report summary describing the market size and forecast along with research methodology. The FREE sample report is available in PDF format
Video Game Market: Major Growth Drivers
The rising penetration of smartphones and improving internet access are driving the growth of the video game market. The number of mobile gamers has increased, especially in growing economies such as India and China due to the availability of high-end smartphones. The use of large-screen mobile devices with high display resolutions for improves the gaming experience of users. The internet provides users with affordable access to multiplayer games, especially casual online games. Thus, improvements in internet access will drive the growth of the global video game market during the forecast period.
Technavio has identified key trends, drivers, and challenges in the market, which will help vendors improve their strategies to stay ahead of their competitors. View our FREE PDF Sample Report
Video Game Market: Major Segmentation
By platform, the mobile devices segment will be the largest contributor to market growth during the forecast period. This growth is attributed to factors such as the increasing access to the internet, which is encouraging many new and experienced PC gamers to adopt mobile gaming.
By geography, APAC will present significant opportunities for market vendors due to factors such as the expansion of broadband connectivity. The region is expected to account for 47% of the market’s growth during the forecast period.
Video Game Market: Key Vendor Offerings
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Activision Blizzard Inc. – The company offers video games such as Candy Crush, Call of Duty, World of Warcraft, Overwatch, Hearthstone, and Diablo, which deliver interactive gaming and entertainment experiences.
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Electronic Arts Inc. – The company offers video games such as Grid Legends, Battlefield, NHL, FIFA, Lost in Random, and Madden.
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Microsoft Corp. – The company offers video games such as Asphalt, Roblox, Hill Climb Racing, Minecraft, and Conflict of Kingdoms.
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Nintendo Co. Ltd. – The company offers video games such as Mario, Pokémon, Legends of Zelda, Star Wars, and MLB The Show.
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Rovio Entertainment Corp. – The company offers video games such as Angry Bird Series, Small Town Murders, Sugar Blast, and Darkfire Heroes.
Video Game Market: Reasons to Buy Our Report
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CAGR of the market during the forecast period 2022-2026
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Detailed information on factors that will help the video game market grow during the next five years
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Approximation of the video game market size and its contribution to the parent market
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Forecasts on upcoming trends and changes in consumer behavior
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The growth of the video game market across APAC, North America, Europe, South America, and the Middle East and Africa
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Analysis of the market’s competitive landscape and detailed information on vendors
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Comprehensive details of factors that will challenge the growth of video game market vendors
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Video Game Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2021 |
Forecast period |
2022-2026 |
Growth momentum & CAGR |
Accelerate at a CAGR of 7.59% |
Market growth 2022-2026 |
USD 73.62 billion |
Market structure |
Fragmented |
YoY growth (%) |
6.78 |
Regional analysis |
APAC, North America, Europe, South America, and Middle East and Africa |
Performing market contribution |
APAC at 47% |
Key consumer countries |
US, China, South Korea, Japan, and Germany |
Competitive landscape |
Leading companies, competitive strategies, consumer engagement scope |
Companies profiled |
Activision Blizzard Inc., Alphabet Inc., Apple Inc., BANDAI NAMCO Europe S.A.S, Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., GIANTS Software GmbH, Konami Holdings Corp., Microsoft Corp., NCSOFT Corp., NetEase Inc., Nintendo Co. Ltd., NXC Corp., Rovio Entertainment Corp., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Vivendi SE |
Market Dynamics |
Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Platform
6 Customer Landscape
7 Geographic Landscape
8 Drivers, Challenges, and Trends
9 Vendor Landscape
10 Vendor Analysis
11 Appendix
About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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Global Video Game Market 2022-2026
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